Finger Gun: The world’s first FPS using hand-tracking is finally here. Get the full story in our interview with co-founder of Miru Studio, Eneko Barandiaran, where he discusses Finger Gun and the technology that made it possible.VR News
Finger Gun: The world’s first FPS using hand-tracking is finally here. Get the full story in our interview with co-founder of Miru Studio, Eneko Barandiaran, where he discusses Finger Gun and the technology that made it possible.
In Finger Gun, players will find themselves in the Wild West, playing as a sheriff with a peculiar talent: the ability to transform his hands into pistols. Taking advantage of the Oculus Quest and Quest 2’s hand-tracking technology, but available with other controllers, this groundbreaking game is the brainchild of Miru Studio. Co-founded by Eneko Barandian and Manex Darceles, the pair met in high school, and have remained close friends ever since. “We knew that we always wanted to do something on our own; to create a cool project together. That grew into founding our own company and developing our first game, Finger Gun.” Describing their approach to their craft, Eneko says: “We love art, all kinds of art - music, paintings, cinema - and we see games as just another form of art. We wanted to create a game that would bring the same passion we’ve felt for gaming to other people. That’s what Finger Gun is all about - creating something people will have fun with.”
The pair found inspiration for Finger Gun after hearing about the hand-tracking update to the Oculus Quest. “We thought - how awesome would it be if we could go back to our childhood memories of playing finger guns, and make that real?” Eager to try their hand at the new technology, they found this was easier said than done. “We were a bit skeptical about how hand-tracking would behave, and whether the technology was even there at all. When we first started, it was super frustrating. You could barely shoot one out of five bullets. Now, we’ve come to a point that it’s working consistently enough to carry an entire game. We love it.”
To fund their project, Miru Studio has turned to Kickstarter. The response has been positive; within the first twenty four hours, they raised 10% of their €10,000 goal. At the time of writing, they have twenty days left and have already received over €3000. “This has been so exciting, and we are super grateful. As a developer, it’s so cool to see how people react to your game. Everybody is so ready to give love and support to your ideas and your concept. The VR community is super wholesome; everybody just wants to have fun and get to know new games and new people.”
Looking forward, Eneko says “Hand-tracking is going to unlock a lot of new things for VR. Oculus has definitely taken first place in the race, but I think other companies will take up chase soon. Hand-tracking just allows for a different experience - I’ve had people ask me “Why are you developing a shooter with hand-tracking? It’s perfect for controllers.” But hand-tracking creates a totally different feel - it lets you get back to the childhood memories that are at the core of our concept. I think in the very near future we’ll see a lot of VR experiences with similar aspects to Finger Gun.”
But in the meantime, the duo are still plugging away. “Currently, we’re making sure that the core of the game is very clean and working perfectly. We’ve got several things in mind at the moment - we’ll have updates on our social media accounts soon.” If you want to make your own donation to Finger Gun, you can donate to their Kickstarter campaign here. The game is scheduled for release in early 2021.